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Available now Leadership Communication Emotional intelligence

Cozy Cup : a leadership & communication game

Learners step inside a lively café where communication choices, leadership responses, and employee dynamics shape outcomes over six immersive chapters.

$4.99 / learner Launch price · Free pilot for educators
Cozy Cup main gameplay: a learner makes a leadership communication decision in a busy café

About the simulation

Cozy Cup places learners in the role of a new team lead at a busy café. Across six chapters they navigate real workplace challenges: steering a team through the morning rush, handling social-media pressure, resolving interpersonal conflict, and deciding under uncertainty.

Each decision shapes team dynamics, customer outcomes, and the learner's leadership profile. The simulation tracks performance across six competency dimensions, including self-awareness, empathy, persuasion, and crisis communication, with chapter-by-chapter feedback and a final developmental report benchmarked against class averages.

Already run with 500+ students at a leading Caribbean university across OB, leadership communication, and HRM courses.

Quick facts

Setting
A café workplace
Chapters
6
Estimated play time
60–90 minutes
Students engaged
500+
Delivery
Online, self-paced
Access code
$4.99 / learner Launch price
Free pilot for educators

University instructors and trainers can request complimentary access to pilot Cozy Cup with their class.

Outcomes, topics & use cases

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  • 01 Demonstrate awareness of how leadership communication style affects team attitudes and performance
  • 02 Recognise and apply principles of psychological safety and inclusive communication
  • 03 Identify emotional intelligence dimensions (self-awareness, empathy, self-regulation) in management contexts
  • 04 Navigate organizational citizenship and counterproductive work behaviour through managerial decisions
  • 05 Reflect on personal leadership tendencies and connect gameplay choices to research-based concepts
Leadership communication Psychological safety Emotional intelligence Employee engagement Self-awareness Empathy Self-regulation Persuasion & social skill Crisis communication Inclusive communication Performance behaviour Workplace trust Citizenship behaviour Counterproductive behaviour
University courses

Organizational behaviour, leadership communication, HRM, and management courses at undergraduate and postgraduate levels.

Tutorial or lab activity

Assign before or during a tutorial as a structured experiential activity with accompanying reflection questions.

Assessed reflection

Set as a graded reflective exercise connecting gameplay decisions to OB or leadership concepts from the course.

Class debrief

Use class-level analytics and debrief slides to discuss leadership decision-making and emotional-intelligence patterns.

L&D workshop

Run as a facilitated leadership or communication development activity in a corporate or executive-education setting.

Capstone discussion

Integrate topics from across a course and surface how leadership, communication, and OB connect in practice.

Inside Cozy Cup

Included teaching resources

Instructor guideStep-by-step facilitation notes for classroom use
Debrief slidesReady-to-use presentation for post-game discussion
Student reflection promptsStructured questions linking gameplay to theory
Grading rubricsAssessment criteria for reflection assignments
Concept mapsVisual links between gameplay and OB/leadership theory
Performance analyticsIndividual and class-level results with benchmarks

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