Evidence-based workplace simulations

A growing suite of serious games grounded in organizational behaviour, leadership science, and HRM research. Each simulation is a teaching toolkit, not just a game.

✓ Available Now

☕ Cozy Cup: A Leadership Communication Simulation

Learners step inside a lively café workplace where communication choices, leadership responses, and employee dynamics shape outcomes over six immersive chapters.

Cozy Cup main gameplay — learner makes a leadership communication decision in a café setting

About the Simulation

Cozy Cup places learners in the role of a new Team Lead at a busy café. Across six chapters, they navigate real workplace challenges — managing a team through a morning rush, handling social media pressure, resolving interpersonal conflict, and making decisions under uncertainty.

Each decision shapes team dynamics, customer outcomes, and the learner's leadership profile. The simulation tracks performance across six competency dimensions — including self-awareness, empathy, persuasion, and crisis communication — providing chapter-by-chapter feedback and a final developmental report comparing individual performance to class averages.

Used at a leading Caribbean university, Cozy Cup has engaged over 500 students in OB, Leadership Communication, and HRM courses.

▶ Play Cozy Cup Request Access Request Educator Pilot

Quick Facts

Setting A café workplace
Chapters 6
Estimated Play Time 60–90 minutes
Students Engaged 500+
Delivery Online, self-paced
Access Code Price $4.99 per learner
🎓 Free Pilot for Educators

University instructors and trainers can request complimentary access to pilot Cozy Cup with their class.

🎯 Learning Outcomes

  • Demonstrate awareness of how leadership communication style affects team attitudes and performance
  • Recognize and apply principles of psychological safety and inclusive communication
  • Identify emotional intelligence dimensions (self-awareness, empathy, self-regulation) in management contexts
  • Navigate organizational citizenship behaviour and counterproductive work behaviour through managerial decisions
  • Reflect on personal leadership tendencies and connect gameplay choices to research-based concepts

📚 Topics Covered

Leadership Communication Psychological Safety Emotional Intelligence Employee Engagement Self-Awareness Empathy Self-Regulation Persuasion & Social Skill Crisis Communication Inclusive Communication Performance Behaviour Workplace Trust Org. Citizenship Behaviour Counterproductive Work Behaviour

Best Use Cases

🎓 University Courses

Organizational Behaviour, Leadership Communication, HRM, and Management courses at undergraduate and postgraduate levels.

🔬 Tutorial or Lab Activity

Assign before or during a tutorial as a structured experiential learning activity with accompanying reflection questions.

📝 Assessed Reflection

Assign as a graded reflective exercise connecting gameplay decisions to OB or leadership concepts covered in the course.

💬 Class Debrief

Use class-level analytics and debrief slides to facilitate a discussion of leadership decision-making and emotional intelligence patterns.

🏢 L&D Workshop

Run as a facilitated leadership or communication development activity in a corporate or executive education workshop.

🔗 Capstone Discussion

Use as a capstone activity to integrate topics from across a course and surface how leadership, communication, and OB connect in practice.

Inside Cozy Cup

Chapter-by-chapter competency scoring
Full developmental report vs. class averages

📦 Included Teaching Resources

Instructor Guide
Step-by-step facilitation notes for classroom use
Debrief Slides
Ready-to-use presentation for post-game discussion
Student Reflection Prompts
Structured questions linking gameplay to theory
Grading Rubrics
Assessment criteria for reflection assignments
Concept Maps
Visual links between gameplay and OB/leadership theories
Performance Analytics
Individual and class-level results with benchmarks

More simulations in development

HumanSide is actively expanding its suite. Each new simulation is developed with the same evidence-based rigour as Cozy Cup. Request early access or sign up to be notified.

In Development
🏥

Vital Signs: An Organizational Behaviour Simulation

A hospital-ward simulation exploring team dynamics, leadership under pressure, burnout, inter-professional communication, and high-stakes decision-making in healthcare.

Team Dynamics Burnout Leadership Under Pressure OB
Coming Soon
⚠️

Crossing the Line: Workplace Harassment

A serious simulation focused on recognizing inappropriate behaviour, bystander decision-making, reporting climates, power dynamics, respect at work, and psychological safety.

Bystander Behaviour Power Dynamics Psychological Safety
Coming Soon
🔥

Burnout Watch

A simulation exploring job demands, job resources, employee engagement, burnout, workload management, managerial support, and organizational health interventions.

Job Demands-Resources Employee Wellbeing Engagement
Coming Soon
🔬

Evidence Lab

A simulation focused on evidence-based management, decision-making under uncertainty, cognitive bias, research evidence interpretation, and practical managerial judgement.

Evidence-Based Mgmt Decision Bias Critical Thinking
Coming Soon
📋

The Shortlist: A Recruitment & Selection Sim

A recruitment and selection simulation focused on job analysis, candidate screening, interview decisions, selection bias, fairness, person-job fit, and evidence-based hiring.

Recruitment Selection Bias HRM
Coming Soon
🏆

Leadership in Action

A leadership simulation focused on motivating teams, responding to workplace challenges, building trust, managing conflict, and adapting leadership behaviour to situational demands.

Adaptive Leadership Team Motivation Conflict

Ready to pilot a simulation?

University instructors and trainers can access Cozy Cup for free. Get in touch to request educator access, discuss organizational use, or be notified about new releases.