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Available now HRM Recruitment Performance

Cottage : where HRM comes to life

Step behind the counter of a small Caribbean grocery and lead its people through every stage of the human resource lifecycle, one decision at a time.

$4.99 / learner Launch price · Free pilot for educators
Cottage gameplay: the new store manager arrives at a Caribbean grocery to meet the team before opening

About the simulation

Cottage casts you as the first-ever Store Manager of Cottage, a small family-run grocery in a Caribbean community, where you must build and lead a team from the ground up.

Across six story-driven chapters you work through the full human resource management lifecycle, from setting HR foundations and designing jobs to hiring, developing, appraising, and retaining staff, making branching decisions and tackling hands-on mini-games along the way.

Your choices accumulate into one of four distinct endings and a personalised developmental report across six HR areas, turning HRM theory into lived, memorable practice.

Quick facts

Setting
A Caribbean grocery
Chapters
6 · full HR lifecycle
Mini-games
4 hands-on challenges
Endings
4, shaped by your choices
Estimated play time
60–90 minutes
Takeaway
Developmental report
Access code
$4.99 / learner Launch price
Free pilot for educators

University instructors and trainers can request complimentary access to pilot Cottage with their class.

Outcomes, topics & use cases

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  • 01 Articulate the strategic role of HRM and align people practices with organisational goals
  • 02 Conduct job analysis and design roles, job descriptions, and safe working practices
  • 03 Apply structured recruitment and selection techniques, including competency-based interviewing
  • 04 Plan training and development initiatives and make evidence-based resourcing trade-offs
  • 05 Design and conduct fair performance appraisals and connect performance to reward
  • 06 Evaluate retention, separation, and succession strategies and anticipate their consequences
HRM strategy Job analysis Job design Workplace safety Recruitment Competency-based interviewing Selection Training & development Resourcing trade-offs Performance appraisal Compensation & reward Retention Separation Succession planning
Undergraduate & postgraduate courses

An experiential capstone or anchor for HRM and organisational behaviour modules.

Flipped & active learning

Assign as pre-class preparation, then debrief decisions and endings together in session.

Assessment & evidence

The developmental report and instructor dashboard provide gradable, per-student data.

Online & distance education

A self-contained, browser-based experience where live role-play isn't practical.

Corporate L&D & new-manager training

Onboarding and skill-building for first-time supervisors and people managers.

Workshops & executive education

An engaging experiential anchor for bootcamps, seminars, and executive sessions.

Inside Cottage

Included teaching resources

Instructor guideFacilitation notes for classroom, online, and corporate use
Chapter facilitation guidesDebrief questions and theory mapping across all six HR chapters
Mini-game briefingsNotes on the four hands-on challenges and how to debrief them
Developmental reportPer-student results across six HR areas, ready to grade
Reflection promptsStructured questions linking decisions and endings to HRM theory
Instructor dashboardClass-level data, endings reached, and per-student progress

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